Bulent Tigin anisina

Cok sevdigimiz arkadasimiz “Koca Adam” Bulent Tigin‘in $aibeli olumu ile ilgili, Annesi Betul Tigin’in de katildigi bir reality show/ tartisma programi…

Sorumlularin cezalandirilip hakettiklerini bulmalari dilegi ile bu programi ayrica burada da yayinliyorum.

Dilerseniz siz de yorumlarda duygularinizi ve dusuncelerinizi uye falan olmaya gerek duymadan rahatlikla belirtebilirsiniz.

Mekan’in cennet olsun arkadasim, biz sevenlerine de tekrar Allah’tan sabir vermesini diliyorum…

Unutmadik, unutmayacagiz….!

Bulent Tigin Nester Programi from Emre Besirik on Vimeo.

All Digitalng… grand re-opening

After recent event and some updates all of our beloved digitalng.com domain services are up and running again after 2+ years :)
our blog; http://blog.digitalng.com (here :) )
our forum; http://forum.digitalng.com (formerly known as thenevermind.com)
and some other services for only our friends to see ;)

Uzun sure (2 yil kadar) sonra pek sevgili domain’imiz digitalng.com ‘u tekrar ayaklandirmis/canlandirmis bulunuyorum, mutluyum gururluyum :P
Blog’umuz; http://blog.digitalng.com/ (burasi :) )
Forumumuz; http://forum.digitalng.com/ (eski thenevermind.com)
ve sadece dostlara ozel baska bir takim servisler ;)

Crysis console complete command list and default values

CHEAT: stays in the default value if cheats are not disabled
REQUIRE_NET_SYNC: cannot be changed on client and when connecting it´s sent to the client
SAVEGAME: stored when saving a savegame
READONLY: can not be changed by the user
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Commands:

  • Command: _TestFormatMessage
    • script:
    • help:
  • Command: ag_reload_ag
    • script:
    • help:
  • Command: ag_reload_xml
    • script:
    • help:
  • Command: ag_step
    • script:
    • help:
  • Command: ag_testplanner
    • script:
    • help:
  • Command: ai_CalcHumanMovementTable
    • script:
    • help:
  • Command: ai_ReadabilityReload
    • script:
    • help: Reloads readability xml files.
  • Command: ai_ReadabilityTest
    • script:
    • help: Tests the readability pack of specified entity.
    • If no readability name is specified all readabilities will be played.
    • Usage: ai_ReadabilityTest <entity name> [readability name] – to play a readability
    • ai_ReadabilityTest stop – to stop the currently playing readability set.
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